1. General information

RigelMap is a comprehensive GIS environment for the analysis, visualisation and digitisation of spatial data


1.1 Course

Courses can be arranged and adapted by appointment in GeoNord's course rooms or at the customer's own workplace and with own data. The course can be combined with general advice related to administration and configuration.
For more informations please go to: https://rigelacademy.no/


1.2 License and maintenance agreement

The maintenance agreement, or license agreement, covers telephone support and free updating with new versions. Updating of the software takes place on our server and will neither take up time nor give the customer problems in the form of downtime or time consuming installations. With each license of RigelMap, a support agreement has been signed with GeoNord as. The support agreements is included in the license agreement which is valid for one year at a time. RigelMap's license includes update to the latest version of the software. If you choose not to renew the license, you will lose the right to use the software within 30 days.


1.3 Support via TeamViewer

Mobile app: You can receive support for RigelMap directly from the RigelMap app. After contacting the support department by phone, you should launch TeamViewer by selecting . TeamViewer will then start up and after a few seconds your ID will appear on the page. Enter the number and we can then connect us directly to your device. You can also send an ID to support@geonord.no by selecting Send my ID.

Desktop app version: TeamViewer is required on the device. Then follow the instructions above.


1.4 Email support

By clicking on the symbol: In the main menu, it is possible to send a message to the technical support department. Here you can report a problem along with a link to the current map extent and enabled layers. To generate a link, click on: Copy the text from the window into the email and send it. Our support, you can then go directly into the same map window that you have on your desktop. RigelMap is constantly being developed to satisfy our customers' needs. If you have suggestions for changes or improvements then we want you to send it to us.

Contact information support

Phone: 78 43 58 48

E-mail: support@geonord.no


1.5 Folder structure

The folder and layer structure varies depending on the type of template on which the project was created. Users can create their own folders and layers within a given project. Below are some sample data that can be included in the RigelMap application:

  • User data
    • Point
    • Line
    • Surface
  • Predefined data (imported from Shape, DXF, CSV, KOF, PQIDAT, GML, XML)
    • Guidelines (from VIPS or XML)
    • Building data (drawings in DXF or other known format)
    • Water and sewage data
    • Custom layers
  • Data from machine control
  • Data from other measuring instruments
  • Orthophoto
  • WMS layer
    • Topografisk Norgeskart
    • Kommune- og reguleringsplaner
    • Cadastral map
    • Google Satelite
    • Google Street
    • Other free or paid external WMS / WMTS servers

The map layers are defined by the customer according to needs and wishes but have a starting point as shown above.


2. GIS Portal

In the administration panel, the user/administrator, depending on their rights, has access to manage:

  • projects and their configuration,,
  • users and their rights,
  • departments.

  • 2.1 Profile

    You can access your user profile by left-clicking on the name in the top right-hand corner of the menu and selecting "My profile".


    2.1.1 Main settings

    In the main settings tab, the user can edit name, password and set the language.


    2.1.2 GIS Portal Settings

    In the GIS portal settings tab, the user can enable/disable:

    - Remembering the last position on the map - mobile version of the application
    - Memorising the width of the legend - mobile version of the application
    - Memory of selected tree layers - mobile and desktop versions of the application.
    - Adding rotation angle information when adding a photo - mobile and desktop versions of the app (for more information, see chapter 4.6.2)


    2.2 Users

    Administrators and department administrators have access to user management. By clicking on the menu option: in the menu at the top right. The user overview will be displayed, where users can be created, edited and deleted.

  • Sorting - to sort the table by a column, click on the column header. Depending on the direction of the arrow next to the column name, the sorting is either ascending or descending.
  • User Search - to search for a user, enter their name in the search field.
  • Show Inactive - after checking the checkbox, inactive users will also be displayed in the user table.


  • 2.2.1 User roles

    RigelMap makes it possible to grant permissions consisting of assigning a role to a designated user account. The role system consists of four scopes with different levels of access and rights:


    Administrator

    Permission provide full access to the entire organization and all projects. An administrator can perform the following actions:

    • Create, edit and delete all users in the organization.
    • Create, edit, delete and manage all departments in the organization. This means, among other things, adding users and projects to different departments.
    • Create, edit, open and disable all projects in your organization.

    Department administrator

    Permission provide full access within the department(s) the user is the department administrator for. A department administrator can perform the following actions within the department(s) the user manages:

    • Create and edit users.
    • Create, edit, open and disable all projects.

    In addition, a department administrator has only regular user rights as described below.


    User

    Ordinary users will have access to projects in their organization that either do not belong to any departments or that belong to the department(s) the user also belongs to. Users this have the following accesses:

    • Open and use all projects without a department.
    • Open and use all projects that belong to the department(s) to which the user also belongs.

    Read access only

    The user has access to the measurement data of the project to which he or she has been assigned.

    The user is assigned to a project by the admnistrator or department administrator.


    2.2.2 Create new user

    To create a new user, fill in all the fields in the form and select the appropriate role.



    In the "Departments" tab, you can associate a user with one or more departments. In the example below, the user will be an administrator of the "Oslo" department, but just a regular user of the "Bergen" department. The user will then have access to all projects associated with these departments and will be able to manage projects and users within the "Oslo" department. Check out the user roles for more information



    Click "Save" to create the user.


    2.2.3 Editing and deleting users

    When editing users, you can change the name, password, role, and delete the user.



    You can also change which departments the user should belong to. In the example below, the user will be removed from the department "Bergen", and thus not have access to projects associated with this department.



    Click "Save" to apply the changes.



    2.2.4 Activate/Deactivate user


    2.3 Projects

    Administrators and department administrators have access to project administration. By clicking on the menu option: in the menu at the top right, you will get to the project overview, where you can create, edit and deactivate projects. When you disable a project, it will not be available to users. However, data will not be deleted, and projects can be reactivated at any time.

    More information in section 3.9.2.




    2.3.1 Create new project

    To create a new project, go to the projects tab in the portal menu and select "New project".

    A form will appear in which you should:

  • Select the project template - each template has unique features and tools,
  • Select the coordinate system - choose the appropriate one,
  • To add layers from a template (optional) - after checking the checkbox, a window with a dropdown list containing available templates will appear,
  • Select an altitude system,
  • Enter the project number - it must be unique,
  • Enter the project name - it must be unique
  • Enter a description (optional),
  • Select the department - the list of departments is available after expanding and only those to which the user has been assigned by the administrator are visible.
  • Optionally, the user can also choose the default layer by clicking on "Enable default layer".

    This option will automatically select a layer when entering the project in the mobile application and prepare the measurement tool. (This option is not required to create a new project)

    Optionally, the user has the ability to enable the altitude offset for the layout. This option allows adjusting the vertical offset of the layout for the project being created.

    After clicking "Save", the project will be created.




    2.3.2 Editing project

    During editing a project, you can change its name, description, and department. The project will then be moved from its current department to the selected one.

    Similarly to creating a new project, you can enable/disable and set/change the "Default layer".

    Changes will be saved by clicking "Save".


    2.3.3 Custom templates

  • Creating a template from a project
  • To create a template from an existing project, go to the project selection window. Then, click the .



    Fill out the form by providing the template name and description.


  • Managing templates

  • In the template management window, the user can create, edit, and delete templates.



    You can create a new template by clicking the New button.

    Then, select the source project and fill out the form with the template name and description (optional).



    By clicking the Edit button, the user can edit the name and description of the template.



    To delete a template, click on the Delete button and confirm the operation in the displayed dialog box.



    Authorized users have the ability to create global templates available to a specific department.
    To make a template global, you need to select the option "Set as Global" during the template creation process.




    2.4 Departments

    Administrators have access to manage departments. By clicking on the menu option: in the menu at the top right you will get to the overview of departments where you can create, edit and delete departments.

    The use of departments is optional, but using this you can restrict access to projects to different user groups. Projects can be associated with departments and only users who are associated with the departments will then have access. A project can only be linked to one department, while users can be associated with several departments. Within the various departments, you can put some users as "Department Administrator" who get extended rights within their departments. See user roles for more information


    2.5 Machines

    Administrators and department administrators have access to managing and configuring machines. By clicking in the menu at the top right, the user will go to the machine overview panel, where they can create, edit, and deactivate machines.


    2.5.1 Adding Machines

    Administrators and department administrators have the ability to add new machines. To add a machine, press in the top right corner of the screen. Then, a dialog box will appear where necessary information must be entered.

    • Machine Name - a unique identifier for the machine. It can be any name that facilitates distinguishing machines in the system.
    • Description (optional) - the user can enter additional information about the machine.
    • Type - choose one of the available options.
    • Department - select the appropriate one from the list of available departments.

    After entering the necessary information, press the Save button. After saving, the configuration window will be "frozen," and a timer will start.

    To add the machine, the user must enter the pin displayed on the screen into the DigPilot application before the countdown ends. If the pin is not correctly entered in the DigPilot application, the changes will be reverted, and the machine will not be added.


    2.5.2 Editing Machines

    Administrators and department administrators have the ability to edit existing machines. To do this, click on the edit button next to the machine the user wants to edit. Then, a dialog box similar to adding a new machine will appear.

    During editing, changes can be made to the machine name, description, and department fields. The new machine properties will be saved after confirming with the Save button.


    2.5.3 Deleting Machines

    Administrators and department administrators have the ability to delete machines. To do this, click on the delete icon next to the machine to be deleted. Then, a dialog box will appear where deletion must be confirmed.

    After confirmation, the machine will not be visible in the machine view and will not be available for use.


    2.6 User interface

    RigelMap application offers an intuitive user interface, allowing users to efficiently navigate the app without reading lengthy instructions or attending courses. The following image shows the user interface for the standard map view. The appearance may slightly vary depending on the selected options. It can also be customized for each client and may differ slightly depending on different modules.


    2.6.1 Main menu

    2.6.2 Moveable editor panel

    The user can adjust the position of the editor panel.
    Drag the panel to reposition it. At the time of dragging, a possible new position of the editor will be shown on the map, to confirm the new position just drop.

    When changing, the system will remember the last position of the editor and will be visible in the new position each time it is turned on.



    2.6.3 Layer tree

    The layer tree in RigelMap is a panel that displays the hierarchical structure of layers available in the project.
    It offers many possibilities for managing and manipulating layers. Here is a description of these features:
  • Displaying Layers - The layer tree allows you to display all the layers available in the project. You can expand or collapse them to show or hide individual layers as needed.
  • Layer Order - The layer tree allows you to change the order of layers by dragging and dropping them. This is useful when you want to determine which layer should be displayed on top and which one should be displayed at the bottom in the case of overlapping objects.
  • Enabling/Disabling Layers - Layers can be enabled or disabled using a checkbox next to each layer in the layer tree. Disabling a layer makes it invisible on the map, but it remains available in the project.
  • Grouping Layers - The layer tree allows you to create layer groups for better organization of the project. You can create a group and move related layers into it to maintain order and structure in the project. More information can be found in section 3.4.
  • Adding New Layers - The layer tree allows you to add new layers to the project. More information can be found in section 3.2.
  • Removing Layers - Removing unnecessary layers from the project.
  • Renaming Layers - Giving new names to layers.
  • Layer Filtering - The layer tree allows you to filter layers based on specific criteria. You can quickly find and display only the layers that meet certain conditions.
  • Managing Layer Properties - The layer tree provides access to various properties and configuration options for individual layers. You can modify styles, symbols, labels, relationships with other layers, etc.
  • Adding WMS Layers - More information can be found in section 3.20.
  • Adding GML Layers - More information can be found in section 3.24.1.
  • Adding Layers from Definitions - More information can be found in section 3.7.
  • These layer tree features in RigelMap allow for efficient management of layers in the project, organization of geospatial data, and intuitive and flexible display and manipulation of layers.

    3 RigelMap desktop

    The desktop version of RigelMap is fully synchronized with the administrative panel and the mobile version. The desktop version offers additional tools and features that allow work without the need to go to the field.

    3.1 Editing

    Below are the tools and functionalities for digitizing and editing objects.


    3.1.1 Editing point objects

    To start editing a point layer, it must be activated.
    To do this, click the layer with the left mouse button.


    3.1.2 Digitizing new point

    After clicking on the symbol the editing menu will open in the map window.

    To digitize objects, select the symbol and then click on the map position.

    When the point is digitized, a form will appear in which you can specify the object specifications. In addition to information, you can define a new code for the object or use an existing one.


    3.1.3 Attachment of image/document

    By clicking "Add file.." the user will be able to add an image/document to the object. However, if the same file is to be added to multiple objects, select the "Link to file" option.


    3.1.4 Moving point

    To move the digitized point, first click on the icon and then hold down the left mouse button on the point and drag it to a new position. Properties associated with the point will be retained, and only the position will change. Changes will be confirmed by clicking


    3.1.5 Deleting point

    To delete one or more points, first select them on the map. To do this, click the icon then select the objects to be deleted. The selected objects are highlighted in yellow. Objects will be deleted after clicking the icon The user will be prompted to confirm the deletion. After confirmation, the object will be deleted without the possibility of recovery.

    3.1.6 Navigation in the map when editing is activated

    To be able to move around the map in edit mode, click the symbol


    3.1.7 Snap to object

    To enable snapping to objects while digitizing, press .


    3.1.8 Direct entry of coordinates

    In RigelMap, you can create points for specific coordinates. After clicking in the editing menu, enter the coordinate values.




    3.1.9 Editing lines

    Lines can be digitized by snapping to an existing point or by manual digitization on the map.


    3.1.10 Digitization of line

    After activating the layer, press the icon and the editing menu will open in the map window.


    After clicking A circle appears in front of the mouse pointer, indicating that the user is in construction mode. Digitizing lines has modes:

  • Point mode - line shape is created based on points added to the map,
  • Free mode - when creating a line, hold down the "Shift" key. Free mode allows you to create lines with irregular shapes,
  • Snap mode - when creating a line, hold down the "Ctrl" key or click on the icon. This mode also displays perpendicular lines at the end of the line. This mode allows you to create parallel lines and geometries.

  • 3.1.11 Moving a line

    To move a line, select a line segment using The selected line will be highlighted. Then, click and hold the mouse pointer over the line and move it to a new position. Changes will be saved by clicking


    3.1.12 Merging geometries of the line

    To merge line geometry, you must first select at least two objects with a symbol: .
    If you have selected at least two objects, the icon for merging geometry will be unlocked (highlighted). After clicking on the geometry merge icon: a window with source attributes selection will open:


    Select the attributes you are interested in and finish by clicking the "Merge" button.


    3.1.13 Change the geometry of the line

    To drag a line or move a single point on a line, select the line you want to edit, then click the icon. Points that can be used to modify the geometry will be displayed on the line. To do this, select the point and drag it ("Drag and drop") to a new position.




    3.1.14 Splitting lines

    A line can be divided into parts using the line split button
    Select the line using:
    Then, while digitizing the line, cut the selected line segment and double-click. The line is then divided into two line segments.



    3.1.15 Deletion of line

    To delete lines, click the icon and select the objects. Selected objects will be highlighted in yellow. Then, click the symbol to confirm deletion. The object will be deleted after confirmation.

    3.1.16 Editing Polygon/Surface

    Surfaces can be digitized by snapping to an existing point or by manual digitization on the map.


    3.1.17 Digitization of surface

    To do this, click the icon and start digitizing.

    The circle symbolizes that the user is in construction mode. Surface digitization has the following modes:

  • Point mode - the shape of the surface is created based on the added points on the map,
  • Free mode - during creation, hold down the "Shift" key. Free mode allows you to create surfaces with irregular shapes,
  • Snapping mode - during creation, hold down the "Ctrl" key or click on the icon. This mode also displays perpendicular lines at the end of the surface. With this mode, you can create parallel lines and geometries.


  • 3.1.18 Moving the surface

    To move a surface, select the line segment using: The selected area will be highlighted. Then click on the icon Then hold the mouse pointer over the surface. Use the "Drag and drop" method to move the line to a new position. The operation will be saved after pressing

    3.1.19 Change the geometry of the surface


    You can move parts of a surface or move a single point. To do this, select the surface to edit using and then select the editing tool
    The selected area will be displayed with a label at the end of each line segment and one in the middle. To move the selected point, press and move the point to a new position. Vertices can also be deleted. To do this, select the vertex and press the "Delete" button on the keyboard.
    Changes will be saved after clicking "Save".


    3.1.20 Cut Area

    The "Cut Area" tool allows you to modify the original geometry using difference.
    To activate the tool, select an object using the "Select Geometry" function. Then, go to the toolbar and click the icon .
    After activating the tool, drag your mouse over the selected object to highlight the area to be removed.

    Once the operation is complete, press the icon to save the changes.


    3.1.21 Snapping

    Snapping allows you to create geometry in conjunction with existing geometry. To start Snapping select in the editor options.
    Then when you hover over geometry, you can see two types of cursors:
    - snapping to the edge of an object
    - snapping to the vertex of an object
    You can create geometry by clicking on a vertex.

    Click the right mouse button to finish digitizing a new object.
    The digitization window as in point will open 2.7.2.


    3.1.22 Deletion of surface

    To delete a surface, first select it on the map by clicking on the icon and selecting objects. The selected objects will be highlighted in yellow. After selecting the appropriate surface, click the symbol The user will be prompted to confirm the operation. After pressing, the object will be deleted.


    3.1.23 Changing properties of objects

    To edit the properties of an object, activate "Object identification" (more information in section 3.7). Clicking on the pencil icon will open a window. The properties that can be edited vary between different modules, but the principle is the same.



    Below you can see which fields can be edited in the selected point. The changes will be saved after clicking "Save".


    3.1.24 Copy to layer

    To copy an object to a layer, right-click on the object and select "Copy to layer". Then, click on the target layer.

    If you have multiple objects, select the objects and follow the instructions below.

    3.1.25 Move to layer

    To move an object to a layer, right-click on the object. Then select the "Move to layer" option and click on the target layer.

    WARNING! After moving, the object will be removed from the source layer!



    3.2 Styling

    RigelMap offers advanced tools for editing styles, including various options for colors, styles, fills, and symbols.


    3.2.1 Layer Styling

    Customizing layer style can be done when creating a new layer or by editing an existing layer.
    To do this, go to the "Add Layer/Edit Layer" window.

    • Edit Label - In the "Label" tab, the user can adjust the visibility of the label by checking/unchecking the "Show Label" checkbox. When unchecked, all editing options are disabled.


      The user can customize what information is displayed in the label. To do this, click on the arrow icon, and a list of available options will be displayed.
      Note! Options available in the dropdown list vary depending on the layer type and geometry.

      Next option is the ability to edit the font and outline. While editing the font, the user can adjust:
      Style

      Size

      Color

      While editing the outline, the user can adjust:
      Width

      Color

    • Edit Layer Style - the user has the option to use predefined styles as well as custom ones. Defined styles contain prepared options for representing objects on the map. To apply such a style, choose one from the available ones and save by clicking the "Save" button.

      To use custom styles, choose "Custom" from the "Style Type" list.

      When using custom styles, the user can customize:
      Symbol Type


      Symbol Color and Size


    • Object Codes – alphanumeric designation used to identify objects on the map, aiming to assign them to specific categories. Codes facilitate sorting objects in the attribute table and define object properties. Assigning a code to a layer is possible when creating a layer or editing it. To do this, go to the "Object Codes" tab.

      Codes can be added using the list of created codes or by adding custom ones.
      Code List - to choose a code, expand the list by clicking the arrow icon, then select the code. After selection, click the "Add" button, and the code will be displayed in the code list.

      It is also possible to add codes in a range. To do this, check the "Add Range" checkbox, then select the range.


      Custom - to add custom codes, choose "Custom Source", then enter the number and add with the "Add" button.

      Note! All objects that have an object code, after deleting their source layer, are transferred to the basic layer with the same geometry. When creating or editing a new layer, the user can assign an object code corresponding to the transferred objects. After saving, these objects will be in the new layer.


    3.2.2 Object Styling (DXF)

    To customize the style of an object, you need to enter the "Edit Attributes/Styles" window. For this, you can right-click on the object on the map

    or in the attribute table,

    and then choose the "Edit Attributes/Styles" option. Various modification options will appear in the window.

    • Label Size: Specifies the size of the label text.

    • Label Text: Specifies the label text.

    • Label Angle: Specifies the angle of inclination of the label text.

    • Label Color: Determines the color of the label text.

    • Label Position: Specifies the position of the label relative to the object.

    • Label Offset: Establishes the offset of the label from the object. The value must be entered in the correct format, for example, 1.0.

    • Label Text Bold: Specifies whether the label text should be bold.

    • Label Text Italic: Specifies whether the label text should be italicized.

    • Label Text Underline: Specifies whether the label text should have an underline.

    • Label Text Strike: Specifies whether the label text should have a strike-through.

    • Label Buffer: Specifies whether the label buffer should be visible.

    • Label Background: Specifies whether the label should have a background.

    • Label Shadow: Specifies whether the label should have a shadow.

    • Stroke Color: Specifies the color of the objects outline.

    • Use Symbol: Indicates whether the object symbol should be used.

    • Symbol: Specifies the symbol used for the layer.

    • Symbol Angle: Specifies the angle of inclination of the symbol.

    • Symbol Size: Establishes the size of the symbol.

    Note! Editing options vary depending on the layer type and geometry.
    When editing multiple objects simultaneously (multi-edit), select the fields to change by checking the selection fields.

    Then save the changes with the "Save" button.


    3.3 Adding layers

    Each user with the rights to edit the project can add a new layer/group. You can add a new layer in two ways:

    - By clicking the left mouse button on the green plus visible in the left panel

    and then selecting an option "Add Layer".

    - By right-clicking on the group to which we want to add a new layer, and then selecting an option "Add Layer"


    In both cases, a new dialog will appear, in which we can name the layer, select its type, visibility depending on the scale of the map, give a label, style and add feature codes.


    3.4 Custom fields

    Adding custom fields to layers is possible during the creation of a new layer and the edition of a layer style.
    To manage custom fields, select "Custom Fields" from the menu. From this window, the user can add, remove, and edit fields. To add a new field, click on the "Add" button. Enter the field name in the "Field name" field, and select the type in the "Field type" field. There are three types of fields to choose from: text, numeric, and list.



    If the field type is a list, options can be added to it by clicking on the "Add new option" button.



    All added fields will be visible in the management window.



    Custom fields of the selected layer are visible in the identification window, the add/edit object form, and the attribute table.



    3.5 Adding groups

    To add a new group to the project, click the left mouse button on the green plus visible in the left panel

    and then select "Add Group". A new window will appear with a field to enter a name for a new group. The name must be unique, cannot consist of only numbers, and start with a number. Finish by clicking the "Add group" button.


    3.6 Deleting layers/groups

    To delete a layer/group, simply right-click on the layer/group in the layer tree, and then select the "Delete layer"/"Delete group" option from the context menu.

    We confirm the deletion by clicking "Yes". Note, you cannot delete groups with existing layers, you must delete all layers first.


    3.7 Editing layers

    To edit a layer, right-click on it on the left in the layer tree, and then select "Edit Layer".

    Just like when adding layers, a window will pop up, which allows you to change the label, style and codes of objects.


    3.8 Layers/Group definitions

    Layer definitions allow you to create templates from cut-out portions of the layer tree. To create a definition from a layer/group, right-click on the layer/group and select "Save layer definition".
    WARNING! Definitions can only be created from groups/layers that have custom layers within or contain them!



    Then, give the definition a name.



    NOTE! Users with administrator privileges have the ability to set the layer definition as global.

    To go to the definition management panel, click on "Add layers from definition".



    Then, in the layer definition window, you can manage the definitions.



  • Adding:
  • Select the definition and the target group, and click the "Add" button.

  • Changing the definition name
  • To change the name, right-click on the definition and select "Change name". In the name change window, enter the new name and save the changes by clicking the "Change name" button.



  • Deleting the definition
  • To delete the definition from the project, right-click on the definition and select "Delete". Then confirm the operation by clicking the OK button.



    3.9 Renaming layers

    To change the name of a layer, just click on the layer in the tree, and then select "Rename".

    Then enter a new layer name (it must be unique) and click OK.


    3.10 "Projects" tab

    It enables efficient management and movement between projects.


    3.10.1 View in the desktop application

    To open the "Projects" tab in the work area, click on the Projects

    There are three main directories in the tab:

    • Recent projects - projects which the user has recently worked on (up to ten recent projects),
    • Favorites - projects that have been marked as favorites
    • All - all projects the user has access to.
    If the user belongs to more than one department, the directory with the name of that department will appear in the All directory.
    The number in parentheses next to the directory name indicates the number of projects in the directory.
    Clicking the right mouse button on a project will open a menu.
    There are four options to choose from:

    After selecting the first Open project option, the user will be redirected to the selected project, while after selecting the Open project in a new tab option, the user will open a new tab with the selected project.
    Add to Favorites adds selected project to your favorites and places it in the "Favorites" folder. Remove from favorites remove selected project from "Favorites" folder
    Field allows you to filter projects by the phrase provided in the field.


    3.10.2 Portal view in the desktop version


    • Project number - the project number,
    • Name - project name,
    • Description - project description,
    • Department - department to which the project has been assigned,
    • CRS - coordinate system for this project (given at the time of creation),
    • Altitude system - altitude system for this project (given at the time of creation),
    • Created - date and time the project was created,
    • Active - whether the project is active () or inactive (),
    • Favorites - whether the project is a favorite () or not ().
    To sort by column name, click on the column name. An arrow will appear next to the name indicating the sorting direction..
    - up arrow means ascending sort,
    - down arrow signifies descending sort.
    To add a project to your favorites, click on the star in the column Favorite

    and to remove from favorites, click on the yellow star

    To display only the projects that belong to the "favorites" click on:

    By default, deactivated projects are hidden. However, you can display them by clicking on the "Show inactive" checkbox.

    There is a box in the top right corner in which after you enter the phrase to search.
    After entering the phrase projects that contain the given string will be displayed. The simultaneous number of displayed projects in the table can be set in the number of records field. To do this, click on the field in the lower left corner of the table and select the number of records.

    To go to the next page, select the number from the lower right corner of the table.


    3.10.3 Portal view in the mobile version


    By selecting the option Show favourites only, only the projects you have previously added to your favourites will be displayed. All information about the project will expand after clicking on the .

    In the project details you will find all the informations such as in point 2.13.2.


    3.11 "Files" tab

    To access the Files tab, select the tab as shown in the attached image.

    The tab contains a field where files are stored and placed. A file can be uploaded to the project in two ways:

  • Drag and drop,

  • attachment through the file explorer.

  • When the loading icon disappears, it means the file has been added successfully.

    To add a directory, right-click and select the "Add" option.

    In the newly opened window, enter the name of the directory (directory name cannot start with a special character, number, and names cannot be repeated)

    After confirming the changes with the "Add" button, the directory will be created in the "Files" tab. To change the arrangement of files/directories, use the "drag and drop" method.
    To save the changes, select the disk icon in the bottom right corner of the field.

    To navigate and filter efficiently, you can use the search field. Enter a phrase in the field.

    Files and directories can also be added directly to the directory. To do this, right-click on the directory and a menu with available options will appear.

    Files can be opened in two ways: by clicking on the file with the left mouse button, or by selecting the "Open file in new tab" option.

    To delete a file, select the "Delete" option and confirm.

    After the operation is complete, a message will appear with information.


    3.12 Object identification

    There are two ways to view information about objects in RigelMap:

    - Left click on the symbol of the object on the map. The so-called object identification window will appear.

    In the window you will find information such as:

    - Location
    - Address
    - Object identification results

    The results are displayed in separate tables for each layer. Default empty columns (on all rows) are hidden. From the identification window, you can edit a given object by clicking on the pencil icon . We have both the ability to show all columns by clicking on the button, and to hide the desired columns by clicking the eye icon in the upper right corner of the column header.

    - Right click on the layer in the layers tree and then select "Open Attribute Table".

    At the bottom, a panel with the selected layer will open, displaying by default the features within the map range.

    As in the case of the identification window, we can edit objects, just hover over the appropriate record in the attribute table and click the pencil icon on the left. Multiple records can be edited at once. Select the objects you are interested in by holding down the ctrl key, or holding down the shift key. After selecting the objects, click the button to edit multiple records: . An alternative is the ability to select multiple objects on the map. To do this, select the Select geometry tool and mark the objects.

    NOTE! To add objects to the selected objects, hold the "Shift" key and select the objects. To remove objects, hold the "Ctrl" key.

    As in the case of regular editing of the object, a window with fields to fill will pop up, finish by clicking on "Update".
    Additionally, it is possible to manage the visibility of objects in the project field. By clicking on the "eye" icon, the object becomes visible () or invisible ().

    To display all objects of a given layer in the project, hover over and click on this icon: .

    Attribute table has a filtering function. Thanks to filtering, the user can display in the attribute table those rows that meet specific criteria. To set a filter for the table, hover the mouse cursor over the column. After hovering, an arrow icon will appear, which you should click on.
    Filters and filtering methods:

  • Basic filters - ascending/descending sorting (alphabetically for columns containing text),

  • Filtering columns in the table - allows you to specify which columns should be displayed in the attribute table,

  • Custom filters - allow you to specify conditions based on which rows are displayed, for example, whether they contain a specific phrase (in the case of text) or are within a specified numerical range (in the case of numbers).


    3.13 Geotechnics module

    This module allows you to add so-called "geotechnical samples". Adding samples is possible only in the mobile application, while preview is available both in the field version and in the desktop version.

    To be able to add samples for a specific (point) layer, the project must be properly configured by a GeoNord employee, and the "geotechnics" plugin must be active.

    If you have prepared your project to use this module, you must first create a new sample layer. The layer must be with 472 object code. Samples are available for any object with the code 472, so you must measure an object to add a sample.

    The "Sample" option will be unlocked for the created object. To find it, go to the object identification mode in the mobile version.

    After clicking the red button, a new dialog will open, in which the samples (if any) will be displayed, and a field allowing to create a new sample. After expanding the field, we are able to complete the form and add a new sample.

    If there are samples, we can view and edit them:

    Mobile application:

    - Tap on the sample you want to preview to expand the sample information.

    - If you want to edit the sample, tap on the white "Edit" button - after this action a form with editable fields will appear.

    - If you want to delete a sample, tap on the black "Delete" button.

    Desktop application:

    - Click on an object on the map to open the identification window - To view samples for an object, click the samples icon: on the left side of the identification window.
    - If there are no samples for this object, the following message will appear:
    - Otherwise, the sample window will open, by default all samples will be collapsed. To expand a sample, click on this symbol: next to the sample name.

    It is possible to create sample reports - both for the field and desktop version, it is possible to send the report by e-mail, download it to the current device or both.


    3.14 User views

    Users can add so-called views. Each view has a unique name, extent of the map and selected layers. User with administrator rights can add a global view, visible to all users, by default, views are only available to the user who created them.

    To create a new view, click the "Add New View" button, then drag the map to the extent you want it to be stored in the new view, and give a name for the view. If you have administrator rights, you can check the "Set as global" option. This will bring up this view all users in this project.
    WARNING: if a global view previously existed for this project, it will be changed to normal view - only the view owner will have access to it.

    To switch between views, just click on the name of the view you want to move to the extent of the map. By clicking on the button with a pencil: we can edit the view - we can change the name, set a new position of the map, update layers for view, and delete the view.


    3.15 Road Reference

    The plugin allows the user to add objects to point and linear layers in relation to the road based on its reference number.
    To add such an object, click on the icon . Then a dialog box will appear.

    • Geometry type: Point
    • After selecting the geometry type, enter the reference number of the road and choose the target layer from the available list.

      Then press the "OK" button.

    • Geometry type: Line
    • For the "Line" geometry type, enter the start point, end point, and search radius. Then choose one of the available layers.
      NOTE! The default search radius is 380cm with the option to increase it to 1000cm. If the road is beyond the user-specified range, a message will be displayed.


      Then confirm with the "OK" button.
    After confirmation, the view will be set to the location where the object was added.


    3.16 Map printing

    To access the map printing tool, click on the printer icon in the top menu:
    The printing settings window will open, where you can give a title, description, choose a format, map scale, print resolution, and rotate the map by specifying the number of degrees. The user can adjust the map area for printing by clicking and holding the left mouse button on the light blue rounded corners.

    Additionally, the user can send the generated print to their email inbox.



    3.17 Context menu

    "Context menu" for objects on the map is a tool that enables editing object vertices, editing object attributes, or removing an object from the map.

    The context window for the object (objects) can be opened in two ways. Press the right mouse button in a point on the map where the objects are located:


    As you can see in the picture above, when you hover over the object identifier - it is highlighted on the map, so we know which object the given action will apply to.
    Or press the right mouse button in the attribute table for the object (for multiple objects, you must select the objects by holding down the "Ctrl" key).
    Below we will present all available actions.





    3.17.1 Edit vertices



    From the list of available context menu tools, select "Edit Vertices" as shown in the example above.
    We can notice that when we click on the table rows - the selected vertex is shown.
    Additionally, after making any changes, the result will be shown in the preview mode.

    If you are satisfied with the changes, click "Save".


    3.17.2 Edit attributes



    From the list of available tools in the context menu, select "Edit Attributes", as shown in the example above.
    As a result, a window with a form will be displayed. Edit the fields that interest you, then click "Save".


    3.17.3 Delete object



    Select "Delete Object" from the list of available tools, as shown in the example above.
    A confirmation message will appear at the top of the screen, click "OK" to delete the object.


    3.17.4 Object Buffer

    To create an object buffer, you need to create an object on the map. Then, open the objects context menu by right-clicking on it and select the "Object Buffer" option.
    After selecting this option, a dialog window will appear where you need to enter the buffer value (in meters).
    For multiple objects, there is an option to merge the results into a single object. To activate this, check the corresponding box in the dialog window and click OK.


    3.17.5 Generate Triangles

    To generate triangles, you first need to create an object or objects on the map.
    Then, on the created object, open the context menu by right-clicking on the object and select the "Generate Triangles" option.
    NOTE! Triangle generation is possible with any type of geometry, but for points, there must be at least three, and for lines, it must have at least three vertices.


    3.17.6 Generate Profile

    To generate a profile, right-click on the created object and open the context menu.
    Then select the option Generate Profile. In the dialog box, provide parameters such as density (how often the profile should be generated in meters) and start generation (the distance from the beginning of the geometry where the first profile should be located).
    After configuring, click the OK button.


    3.17.7 Line from Polygon

    To generate a polygon from a line, create a line on the map with at least three vertices.
    Then open the context menu and select the option Line from Polygon.


    3.17.8 Common Points

    To generate common points, select the geometries. Then right-click to open the context menu and select the option Common Points.


    3.17.8 Line Extension

    To extend a line, create a geometry from the line layer on the map. Then, in the context menu, select the option Line Extension.
    A dialog box will appear. In the dialog box, enter the distance by which the line should be extended and check the direction field.
    After clicking the OK button, the line will be extended according to the provided parameters.


    3.17.9 Parallel Line

    To create a parallel line, you need to create an object from the linear layer. Then, right-click and select Parallel Line from the context menu. A dialog box will appear, where you should specify the distance (in meters) from the object and the side on which the line should be created. After clicking the OK button, the line will be generated.


    3.17.10 Find Intersection Point

    To find an intersection point for lines, select two lines and open the context menu. Then choose the option Find Intersection Point.


    3.17.11 Polygon from Line

    To generate a polygon from a line, create a polygon on the map.
    Then open the context menu and select the option Polygon from Line.


    3.17.12 Change Line Direction

    To change the direction of a line, select the lines on the map and open the context menu. Then choose Change Direction from the available options.


    3.18 Photo objects

    So that all objects depicting photos are marked with .
    There are three types of photo objects:

  • Without location and angle of rotation:


  • With location but no angle of rotation:


  • With location and angle of rotation:


  • More information in 4.6.2


    3.19 Importer

    "Importer" is a tool that allows you to import layers into RigelMap. Currently supported file formats:

    • DXF
    • PQIDAT
    • CSV
    • GML
    • KOF
    • TXT
    To start the "Importer" plugin, press the button: .
    The following window will appear on the screen:

    There are two methods to add files to the importer:
    • Through the file explorer,
    • drag and drop.

    More information about available coordinate systems in 3.19.


    3.20.1 DXF


      - Whether the file should be imported as a single layer (this option is required if the file contains more than 10 layers)
      - Choose the file coordinate system and check the file extent in the selected coordinate system (click the "Show extent" button and then choose the coordinate system)
      - Choose the layers to be imported and their geometry types
      - Choose the target group name
      - Scaling (optional) - this functionality allows the user to choose the scale units for the imported DXF file. Meters (default) and millimeters are available


    3.20.2 PQIDAT


      - Choose the target group name
      After clicking the "Import" button and the import operation is successfully completed, the layers will appear in the tree:
      The PQIDAT files are imported from the PQI380. It imports information about all the readings from the gauge such as asphalt density, operator, compaction etc.
      The imported points are automatically assigned the road reference values from the NVDB API.


    3.20.3 CSV/TXT


      - Group - group to which the layer will be added,
      - Layer name - name of the layer in the workspace,
      - Delimiter (separator) - character or string of characters used to separate fragments of text in the given file,
      - Number of header rows to skip - number of header rows that will be skipped when importing the file,
      - First record has field names - data of the first record as field names.

      - and filtering options.

      - Choose the appropriate coordinate system for the file. To do this, in the X Coordinates and Y Coordinates fields, select the appropriate parameter from the list of available options.

      - "Show range" - After setting the coordinates, the "Show range" option will be unlocked. Click on it to display a yellow field as shown in the picture below.

      - Display object preview - click on the magnifying glass icon in the table below.

      - An icon in green means that the object is displayed in the preview, while a gray one means that the object is invisible.

      - Choose the target group for the imported layer. When expanding the selection field, the available groups will appear. Before importing, you can add a new group by clicking on the plus icon.

      After configuring the file, click the "Import" button

      The layer will be added to the tree and the imported objects will be visible on the map.


    3.20.4 GML

      - Choose the appropriate layers and available geometries

      - Choose the appropriate coordinate system. You can check whether the coordinate system is suitable for the file by clicking the "Show range" button.

      Then to import the layer, click "Import".


    3.20.5 KOF

      Browse available layers and their geometry types

      Add a layer to an existing layer. To select a layer to which we want to add a new one, expand the selection field and select the layer.

      Add a layer to an existing layer using the layer code - to do this, proceed as shown below.

      Choose the coordinate system (you can use the "Show range" option to check which coordinate system is suitable).

      After performing these operations, click the "Import" button. The objects will be added to the layer and will be visible on the map



    3.20.6 XML

      - Browse available layers and their geometry types
      - Add or skip 2D lines

      - Create additional layers based on codes.
      - Choose coordinate system (to check which coordinate system is suitable, you can use the "Show extent" option).
      - After performing these operations, click the "Import" button. Objects will be added to the layer and will be visible on the map.


    3.21 Export data

    Export is a tool that allows you to quickly save data in your chosen format. Data export can be done for the entire directory as well as for individual layers and their objects.
    To export data, right-click on a group/layer/features and select:

  • Export group


  • Export layer


  • Export features using selection

  • Next, a export configuration window will appear, allowing the user to customize:
  • Export format - the format to which the data will be exported,
  • CRS - the selected coordinate system in which the data will be saved,

    1. for Poland:.
      • PL 2000/5
      • PL 2000/6
      • PL 2000/7
      • PL 2000/8
      • PL 1992
      • WGS84

    2. for Norway:.
      • ETRS89 / NTM zone 5
      • ETRS89 / NTM zone 6
      • ETRS89 / NTM zone 7
      • ETRS89 / NTM zone 8
      • ETRS89 / NTM zone 9
      • ETRS89 / NTM zone 10
      • ETRS89 / NTM zone 11
      • ETRS89 / NTM zone 12
      • ETRS89 / NTM zone 13
      • ETRS89 / NTM zone 14
      • ETRS89 / NTM zone 15
      • ETRS89 / NTM zone 16
      • ETRS89 / NTM zone 17
      • ETRS89 / NTM zone 18
      • ETRS89 / NTM zone 19
      • ETRS89 / NTM zone 20
      • ETRS89 / NTM zone 21
      • ETRS89 / NTM zone 22
      • ETRS89 / NTM zone 23
      • ETRS89 / NTM zone 24
      • ETRS89 / NTM zone 25
      • ETRS89 / NTM zone 26
      • ETRS89 / NTM zone 27
      • ETRS89 / NTM zone 28
      • ETRS89 / NTM zone 29
      • ETRS89 / NTM zone 30
      • EUREF89 UTM zone 31
      • EUREF89 UTM zone 32
      • EUREF89 UTM zone 33
      • EUREF89 UTM zone 34
      • EUREF89 UTM zone 35
      • EUREF89 UTM zone 36
  • Extent settings - the user can choose from the available options:
  •        - Use the current map extent - the operation will be performed on the area currently displayed in the window, according to the current zoom and map location,
           - Use the extent of the layer group - the operation will be performed based on the area that encompasses all objects in the layer group,
    Attention! For the Land XML and SOSI formats, additional settings will be required.

    1. For Land XML format
  • "Add TIN" - the exported data will include a 3D model with a triangular mesh,
  • "Only TIN" - the exported data will only include a 3D model with a triangular mesh (this feature will be unlocked after selecting the "Add TIN" checkbox),


  • 2. For SOSI format
    • Measurement Method - The measurement method used in the data. This could include methods for measuring distances, angles, areas, etc.
    • Accuracy - the accuracy of measurements. This may include coordinate precision and other information regarding data accuracy.
    • Visibility - Indicates the visibility or accessibility of data. This can refer to whether a layer or object is visible or hidden.
    • H-Measurement Method - pertains to the measurement method for heights (e.g., elevation measurement method or other methods related to heights).
    • H-Accuracy - accuracy of elevation data.
    • Owner - information about the data owner or the organization responsible for the data.
    • Producer - information about the data producer or source.


    3.21 WMS Layer Handling

    The WMS Layer Management tool allows users to add, customize, and manage data from WMS services. Users can easily:

  • Add WMS layers to the project by selecting sources and specific layers,
  • Update WMS layer data and keep it synchronized with the server,
  • Modify the display order of layers,
  • Identify objects on WMS layers to obtain detailed information,
  • Remove unnecessary WMS layers,
  • Efficiently manage multiple WMS sources within one project, providing flexibility in using various geospatial data sources.

  • 3.21.1 Adding WMS Layers

    To add WMS layers to the project, click on the plus icon in the layer tree menu and select Add WMS Layers.


    Next, enter the URL in the field with the source link and click the Connect button.


    It will establish a connection to the service, and a window with available layers will open. The window offers four options:

  • Select All - clicking this will select all available layers,
  • Add - clicking this will add the selected layers as separate layers,
  • Add as One - clicking this will add the selected layers as one layer,
  • Cancel - clicking this will close the layer window.


  • When selecting Add as One, a window for naming the layer will appear.


    Enter the name and click the Save button.


    The added layers will be saved in the layer tree and visible on the map canvas.


    3.21.2 Managing WMS Layers

  • To change the name of a layer, right-click on the layer in the layer tree and select the "Rename" option.


  • A window for renaming will appear.


    Enter the new layer name and click the Save button.

  • To remove a layer, select the Remove Layer option from the right-click menu on the layer.



  • A confirmation window will appear. Confirm the removal by clicking "Yes."
    The layer tree allows the user to delete multiple WMS layers simultaneously. To do this, you should select the layers:
  • by holding down the CTRL key



  • by holding down the SHIFT key




  • 3.21.3 Object Identification

    The identification tool allows users to utilize geospatial data provided by WMS services.
    To identify objects, set the layer as active. Then, select the identification tool (for more information, refer to 3.11) and click on the map.


    3.22 Permalink

    Permalink allows sharing the view of a project with currently selected layers. To generate a permalink, click on the icon.
    Then, a window with a link to the view will be opened.



    After clicking the "Copy" button, the link will be copied, and clicking on the link will redirect the user to the view.


    3.23 Project settings in application

    To open the Projects tab in the work field, select the pencil icon in the top left corner.

    A window will open where you can manage project editing, NVDB settings, Datafangst settings, and choose the default layer.

    All changes will be saved after clicking Save button. In addition, for the correct operation of the application, recommended is refreshing the page - click the "YES" button.


    3.24 User settings in application

    To access the user account settings in the application field, click on the user name or cogwheel logo in the top left corner of the screen.
    A window with settings will open, divided into two tabs. The first tab contains the same settings as in point 2.1.1
    In the second tab, you can manage the GIS portal settings. More details can be found in point 2.1.2
    All changes will be saved after clicking Save. In addition, to ensure proper operation of the application, recommended is refreshing the page.

    3.25 Handling and managing GML layers

    RigelMap offers full support for GML layers, which means that users can import, export, and edit GML data conveniently and efficiently. Users can freely import GML layers, create new GML layers, and also export existing layers to this format.

    3.25.1 Adding GML layers to the project

    To add a GML layer from a schema, click the plus icon in the layer tree and select Add GML Layers.

    A window with available GML schemas will appear. Then, choose one of the available schemas.
    After selecting a schema, the layers available for that schema will be displayed on the right side. Select the layers, provide a group name, and then add them by clicking the Add button. NOTE! To select all layers, you can use the Select All button.

    The added layers will be placed in the layer tree under a group with the name provided by the user.

    3.25.2 Managing GML layers

    Right-clicking on a GML group will display the available options:

  • GML Schema Information - This option displays information about the GML schema of the group.
  • Generate GML File - This option generates a GML file based on the contents of the group.
  • Export Data - This option allows you to export the data from the group in a different XML file format.
  • Generate Measurement Report - This option generates a measurement report based on the objects in the group. The measurement report can include various information such as dimensions, areas, distances, etc., depending on the type of objects in the group.
  • Rename - This option allows you to change the name of the GML group. After selecting this option, a text field will appear where you can enter a new group name. Once you confirm the changes, the group name will be updated.
  • Delete Group - This option deletes the selected GML group in the layer tree. A confirmation will be displayed before deleting the group to ensure you want to proceed. Once confirmed, the group will be permanently deleted.

  • Similarly, right-clicking on a GML layer will provide the same options as for other layer types.

    4. RigelMap mobile

    A set of tools and functions designed for fieldwork. It has full synchronization with the desktop version and GIS portal.

    4.1 Start RigelMap and prepare correction receipts


    To start the GNSS antenna, press and hold the start button until the LED light turns on.
    Then, launch the RigelMap application on your device, selecting: (The application can be downloaded: RigelMap)
    To select the antenna, click on the icon in the black field at the bottom of the screen. Then select the antenna you have. This will open the connection settings for the selected antenna. Connection procedures may vary depending on the antenna and are described in the following sections.





    After launching the RigelMap application, click on the Bluetooth button (it is used to connect/disconnect with the receiver) on the CHCNAV i73 antenna as shown below.

    A list of available Bluetooth devices will expand. Select the device to be connected with from "Paired devices".
    If the device has not been paired, select the device from those available in "Visible devices" and click "Pair"

    A message will appear with information on which device the application is connecting to.

    There are four types of connection statuses between the application and the antenna:
  • - not connected
  • - receiver signal lost
  • - user has disconnected from the receiver
  • - receiver correctly connected to the application
  • and an additional location icon will appear with the signal status:
  • - no fixes
  • - getting fixes
  • - correcting position
  • - position with fixes

  • If the Bluetooth icon has turned green and the following message appeared: the user needs to configure the NTRIP settings.
    After pressing the location button, the NTRIP configuration form will appear. The form must be filled with the required information.

    After providing all the information, click on the sign: and select the appropriate "Mountpoint"

    then click the diskette button ("Save").
    A connection status message will appear.
    In case the user already has a configured connection with NTRIP, after clicking on the location icon, a panel with available configurations will open.

    The user can also efficiently manage the configurations he's using at a given moment. To do this, click on the logo:
    and the user will be redirected to the list of available configurations.

    Each configuration can be edited by clicking on the icon with the key.

  • IMU Calibration
  • Ability to calibrate the IMU is available after obtaining the GPS status: .
    Then the IMU status button will appear. After clicking the button
    a popup with animation showing the calibration process will appear.

    Then follow the instructions.
    Once properly calibrated, the status will be set to "In use".

    WARNING! Each time the calibration button is pressed, the IMU activity status changes.


    Rigel GNX8 Settings

    In the main menu, click on and select the antenna. The antenna is connected via Bluetooth. If there are any problems, make sure that "Bluetooth" is turned on and the antenna is identified by the serial number printed on the bottom of the antenna. After finding the correct device, select
    To return to the main menu, click
    Then fill out the form and click at the bottom of the screen.


    By selecting from the main menu, you can check the connection and the number of satellites. If the application is launched for the first time or the location differs by many kilometers from the previous location, it may take some time to reach a sufficient number of satellites.
    To go to the RigelMap measurement menu, click the "Back" button in the browser.




    Hi-Target V100 Settings

    To connect to the antenna, click "Connect". Once connected, the accuracy (3D RMS) improves to about 0.01-0.03m. Then everything is ready, and you can go to the application and start measuring.


    4.2 Login

    To log in to RigelMap, enter the assigned personal username and password in the login panel. If the user does not have a user account, they should contact support.
    Then select a project from the list.
    The speed of the internet connection is crucial for the speed of loading the map image. If there is moderate or weak network coverage, turning off raster background maps can be helpful.


    4.3 Setting up the mobile device


    4.3.1 Settings

    Map settings:

    The Track on/off option determines whether the map should follow the users position.

    With the Enable/disable autorotation option, you can choose whether the north on the map should always be visible.

    The Scale on/off option allows for automatic zooming to the set scale during positioning.

    Icon size corresponds to changing the size of the graphical interface icons.

    In the selection field, you can choose the coordinate system in which the user wants to work.


    4.3.2 Main menu

    The main menu allows the user to digitize objects on the map, identify them, and more.

    To open the menu, press the pencil icon, .
    To select a layer, click on the layers icon, and a window with a choice of layers in the group will appear:

    - After selecting the layer, the measuring tool will be automatically activated. To take a measurement, tap the button located above the pencil icon.

    WARNING: Not all features are available without location enabled!

    - Labels next to specific buttons show the currently selected layer/tool in square brackets. To change the layer/tool, tap the button.

    Changing tools:

    Tap the tools icon (may vary depending on the selected tool)
    Then select the tool.

    4.4 Layer tree

    To display the layer tree in the mobile application, tap on the layers icon:
    By default, all groups are collapsed. To expand a group, simply tap on it. If a group is already expanded, tapping on it will collapse it. Tapping on a layer will toggle its visibility.

    To change the order of layers, press the button: , which allows you to freely move layers and groups. While dragging layers/groups, a potential new position for the layer/group will be displayed. If the line suggesting the new position is green, it means that the layer/group can be placed there. Otherwise, if the position is impossible, the line will turn red.

    After making all the changes, if they need to be saved, press the save button: next to the "Layers" header.


    4.4.1 Adding layers

    Adding layers in the mobile application is done in the same way as in the desktop application. First, expand the menu by tapping this button:
    Then tap on an option

    A new dialog will appear on the screen where we can name the layer, select its type, visibility depending on the map scale, give it a label, style it and add object codes.



    After filling in all the required fields, click "OK". The added layer will be displayed in the layers tree.


    4.4.2 Adding groups

    Pull down the menu (as described in 3.4.1) and select

    A new dialog will appear on your screen where you need to enter a new group name.



    After naming the group, tap "OK". The added group will be displayed in the layer tree.


    4.4.3 Deleting layers/groups

    Select from the drop-down menu or

    In both cases, the layers/groups that can be deleted will be displayed on the right side. Select the layer/group to be deleted.

    WARNING: Groups that contain layers cannot be deleted! Delete all layers first so that you can delete the group.



    Confirm the deletion of the layer/group by clicking "Yes".


    4.4.4 Editing layers

    To edit a layer, select an option and tap on the layer you want to edit.

    As when adding layers, a window will pop up that allows you to change the label, style and codes of object.



    After editing the data for the layer, tap "OK" to save the changes.


    4.4.5 Custom fields

    To manage custom fields, select "Custom Fields" from the menu. From this window, the user can add, delete, and edit fields. To add a new field, click on "Add".


    In the "Field Name" field, enter the name, and in the "Field Type" field, select the type. There are three types of fields to choose from: text, numeric, and lists.



    If the field type is a list, you need to add selection options by clicking on the "Add New Option" button.



    All added fields will be visible in the management window.


    Custom fields of the selected layer are visible in the identification window, object add/edit form, and attribute table.



    4.5 Prepare the measuring sequence

    To enable location, click , this will activate the location panel visibility, which will contain information such as:

  • Position in the selected coordinate system - East/North,
  • Height - provided in meters,
  • Quality - (CQ) provided in centimeters,
  • GPS Status - signal type,
  • NVDB - reference to the road,
  • Additional information,
  • Receiver height and battery level,
  • Receiver tilt and its status.



  • 4.6 Measurement of objects

    To start measuring, place the pole in the correct position. Then tap on the on the screen. After taking the measurement, you need to enter the properties of the measured object.

  • Area - minimum of three measurements required

  • Line - minimum of two measurements required

  • Point - minimum of one measurement required
  • After taking the measurement, fill out the form and click on

    4.6.1 Polygon / Area OFFSET

    To create points in a polygon/area where GPS signal is weak, e.g., near buildings, you need to measure two points (where GPS signal is available) indicating the direction in which the new point is to be created and then enter the distance from the second point to the new point (e.g., at the wall), and the function will create a point in the area. To use this function, follow these steps:

    1. Press the "OFFSET" button. Now the user is in "SHIFT" mode and should measure two points that determine the direction.


    2. Then measure the first point in the direction where the new area/polygon should be located.


    3. Measure the second point in the direction where the new point should be measured in the area/polygon. A line showing the direction will be displayed for a second.


    4. Then manually measure the distance from the second last measured point to the location where the new area/polygon point should be located. Enter the result and press "Create Point".
    HINT: If the user is aiming at a wall, they can use a laser meter.


    5. A new point in the area/polygon has now been created.


    4.6.2 Quick photo

    This feature allows you to quickly and easily save images with position and description. To use this function, follow these steps:


    1. Press the camera button:


    2. Enter a description (optional). Then press OK.


    3. The position has been saved, and you can freely move and take photos with the camera. After finishing, it will be saved in RigelMap and displayed with an image symbol on the map:
    For linear and polygon layers, the user has the option to add a rotation angle relative to other objects. To enable "photo angle," go to settings and switch it on.

    Then choose the appropriate layer and press the camera icon.



    4.6.3 Quick Measurement

    This feature allows you to quickly measure point objects. The user sets the attributes for all measured points, so he is not asked to enter them when digitizing a single point.

    To start the "Quick Measure" mode, tap on this icon:
    A standard window with a form will appear on the screen, just like in the case of regular adding of objects.


    Fill in the properties you are interested in, then click "Set Attributes".
    If the icon turns green, it means that "Quick Measure" has been turned on. From now on, all measured points will have the attributes you've set.

    WARNING: If there is a digit at the end of the name, it will be incremented by 1.

    To turn off the "Quick Measure" mode, again - just tap this icon


    4.7 Identification

    The identification tool allows previewing information about the selected object.


    4.7.1 Object identyfication

    If you want to identify objects near your current location, follow these steps:

    - Enable the position if you haven't already done so by selecting
    - Then open the main menu by tapping the pencil icon and select

    The results panel will appear on the right.


    4.7.2 Object identyfication for WMS layers

    To identify objects from external WMS layers, add a WMS layer to the project.
    Learn more about adding WMS layers in 3.21.1.
    If the layer visible on map, click on the map at the desired location. Then, an "Information" panel with layers and their objects will be displayed. Clicking on the plus icon next to the selected object will expand the list of attributes for that object.



    4.8 Stakeout

    In RigelMap, the user has the ability to stake out existing objects. Simply select the point feature from the list or search for it on the map.

    4.8.1 Staking a point

    1. After selecting the point feature, there is also the option to manually enter the coordinates of the point.
    2. Then select the antenna height, antenna type, and coordinate system as described in 3.3.1.
    3. Next, click on the map image to return to the map. To activate the position, click
    4. After selecting the point to stake out, the properties screen will appear with a "Go to" button.
    5. After selecting it, a highlighted box with text will appear in the lower left corner of the screen "Low accuracy!" if you have accuracy> 5 cm or green ,if the accuracy is <5 cm. The point name, distance in meters to the selected point, direction in degrees to the point, and height difference (∆H) are displayed in the same window.
    6. At the same time, a single black line with an arrow is displayed on the map to the selected point. As the user moves, the values will change as they get closer or further away from the selected point. A good practice is to end the stakeout by measuring a new point as documentation, which can be evaluated later, if necessary.

    4.8.2 Staking a line

    To stakeout to a line, hold down on the object and select Stakeout from the context menu.


    The selected object/segment will be highlighted in green, and a black arrow will indicate the nearest distance to the edge of the object. Information about the distance from our location is displayed at the starting and ending vertices of the segment.


    Warning! In situations where the user is positioned outside the object in a way that prevents interpolation of their position onto the object segment at a right angle, the beginning and end of the line will be enhanced with pink auxiliary lines. In such cases, the distance to these auxiliary lines is displayed.


    Auxiliary lines can be toggled on/off by pressing the icon as shown in the image.
    To finish the stakeout, press the flag icon in the bottom left corner of the screen.

    4.8.3 Staking a polygon

    When staking out to a polygon, the procedure is the same as when staking out to points and lines.
    If the user is outside the object, its outline will be highlighted in red and a black arrow will indicate the way from the users location to the nearest edge.

    If the user is inside the object, the nearest edge will be highlighted in green.

    During stakeout, the following information is displayed in the information panel:

  • Layer name,
  • distance from the nearest edge,
  • azimuth,
  • height.
  • To finish stakeout, click on the "flag" icon.


    4.9 Adding features

    RigelMap application allows manually adding objects to layers of any type of geometry without the need for a GPS antenna.


    4.9.1 Points

    To create a point, select a point layer from the list of available layers.

    Then, click on the map where the object should be placed. After clicking, an information panel with the Add button will appear.


    After clicking the "Add" button, a form with object fields will be displayed.


    After filling up the form, confirm with the Save button.



    4.9.2 Lines

    To add an object to a linear layer, select a layer from the list of available layers.

    Then, click on the map where the starting vertex should be and click Add on the information panel. Repeat this for each subsequent vertex.


    To finish and save the created line, click on the floppy disk icon.



    4.9.3 Polygons

    To add an object to a polygonal layer, select a layer from the list of available layers.

    Then, click on the map where the vertex should be created and click Add on the information panel. Repeat this for each subsequent vertex.


    To save the object, click on the floppy disk icon.



    4.10 Map printing

    To go to the map printing tool, pull down the tools menu, and then select:
    A yellow rectangle which defines the print range of the map will appear on the screen.
    In the upper left corner of the print range there is a name of the selected print template, and in the lower right corner there is currently selected scale.


    Changing the template

    To change the template, just select:
    A dialog box with the option to select a print template will appear on the screen.

    Select the template and tap

    Changing the scale

    To change the scale, just select the button labeled "Scale":
    (The inscription on the button will show the scale selected so far)

    A dialog box with the option to select a scale will appear on the screen.

    Select scale and tap

    Print settings

    To open the print settings window, tap on this icon:
    A dialog box will pop up on the screen where you can set:
    • Title
    • Description
    • Print resolution (dpi)
    • Map rotation (in degrees)
    • Access method (download/send to e-mail)


    After filling in the fields, click the "OK" button. Now set the print range to the desired position by dragging the yellow rectangle.

    Then clicking the button: you will perform the map printing operation.

    If you chose the download option, the file will be downloaded to your device. If you chose e-mail access option, it will be sent to your mailbox. It is also possible to check both of these options - then the printout will be both downloaded to your device and sent via e-mail to your mailbox.

    Additionally, it is possible to send the printout to other people in your organization. Select the people from the list to whom you want to send the printout. If you want to send a printout to people outside your organization, just enter your e-mail address in the "Add email" field and click the "+" button next to it, and then select the address from the list.


    4.11 Context menu in mobile application

    As in the case of a desktop application, the user can use the so-called "Context menu". For the window to appear, hold your finger on the object(s) on the map. Currently available tools are shown below.


    4.11.1 Add part

    WARNING: This tool applies to polygon geometry only.

    Hold your finger on the screen to open the context menu. If there is more than one object in the hold area, choose the object you are interested in and it will be highlighted on the map, then tap "Add part". Then measure the area you want to add to an existing object on the map. After the measurement is complete, tap the save button to save the changes.


    4.11.2 Stakeout

    To start stakeout, hold your finger on the object. A context menu will appear where you must select the "Stakeout" option.


    4.11.3 Change object height

    To change the height of an object, enable the context menu by long-pressing on the selected object. Then, select Change height option.

    In the displayed window, enter the desired height (in meters) of the object. Then apply the changes with the OK button.


    4.11.4 Creating line from points

    To create a line from points, press and hold on the selected object from the point layer. Then, choose Create line from the available options.

    After clicking, a layer selection window will appear.

    Next, to add a vertex to the line, hold on the object and choose Add to line.
    While creating a line from points, the user can manually add vertices (learn more about line creation in 4.9.2) as well as from GPS antenna position (learn more in 4.6).
    Added vertices can be removed by clicking on the minus icon.
    To finish creating the line and save the object, click on the floppy disk icon.


    4.12 Tracking

    The "Tracking" tool enables automated addition of points for linear and areal geometries. For point layers, new objects are added automatically.

    ATTENTION! The user has the ability to set the accuracy threshold. This means that if the accuracy in the information panel drops below the set threshold (default 10 cm), tracking will not start, and the user will be notified with a message. If the accuracy drops below the accuracy threshold while tracking is enabled, tracking will be interrupted.


    To start "Tracking", select a layer where the data will be added. After selecting the layer, click on "Tracking – start".


    Next, define the minimum distance for data collection.
    NOTE! The minimum distance does not mean that the data will be collected exactly at the specified interval. The precision of adding a point based on distance depends on the user's movement speed and the type of antenna used, particularly the antenna sampling frequency expressed in Hertz.


    NOTE! "Tracking" cannot be used if the "mean value" function is active, and vice versa – this is indicated by a message.


    Depending on the target layer, data will be collected in different ways:

  • for points - each collected point will be saved as a new object:


  • for lines - each collected point will be saved as a new vertex on the new object:


  • for areas (polygons) - each collected point will be saved as a new vertex on the new object:


  • During the operation of "Tracking", it is possible to manually add points.
    NOTE! The minimum distance only applies to points generated by the "Tracking" tool. Manually adding a point by the user does not change the way the distance is calculated from the last collected point.
           

    To finish "Tracking" and save the created geometry, you need to:
  • for points - press the "Tracking - stop" button,
  • for lines and areas (polygons) - press the disk icon, and then click "Save"

  • 5. NVDB and Datafangst module


    5.1 Nasjonal vegdatabank (NVDB)

  • Activating the service
  • To activate the NVDB service, go to project edit and then select the "NVDB API SKRIV" tab.

    Then, in the configuration panel, select "Aktiver NVDB registrering". In the "Brukernavn" field, enter the username and in the "Passord" field, enter the password.
    To check the correctness of the entered data, click "Test"

  • Favorite objects and their properties
  • Before entering the project, the user can select favorite types of objects and their properties. To do this, expand the selection field ("Velg objekttype").

    After selecting an object, select its properties.

    All added objects and their properties will be listed in the table.

  • NVDB mode
  • To enter NVDB mode, click the "NVDB" button in the editor.

  • Filtering "NVDB" objects and managing their views

  • To filter and manage NVDB objects, enter NVDB mode.
    The NVDB PANEL will open in the top left corner.

    The panel includes visibility settings:
  • INTERNE VEGOBJEKTER - local objects,
  • V-KAPITTEL - contracts,
  • NVDB OBJEKTER - NVDB objects.
  • Additionally, each object has default filters. To use them, go to the list of objects by clicking "Velg". The list of objects is divided into two categories. All objects in the "Inne" category can be filtered by the phrase entered in the "Søk" field, while the "Ulubione" category contains objects added earlier in the user panel.
    After selecting an object, the list of available filters will be visible after expanding the list.

  • Digitalization
  • To proceed to digitalize an object, select
    Then select an object. Objects are divided into two categories: Favoritter (Favorites) and Andre objekttyper (Other object types)

    After selecting an object, a window with a form will appear.

    The description of the parameter can be found by clicking on
    Then, to select the geometry, click on .

    WARNING! The geometry in parentheses indicates the recommended geometry!
    After clicking on , a menu with related objects will appear.

    Then, to digitalize the object, select one of the following options:
  • Lagre - add the object to RigelMap,
  • NVDB - send the object to NVDB.
  • After placing the object on the map, reference lines to the road will appear.

    Solid lines indicate reference roads. Select a road by clicking on it and the style of the selected road will change from solid to dashed. To confirm the digitalization, click on the floppy disk icon.

  • Copying and editing NVDB objects
  • NVDB objects can be copied. To do this, click on the digitalized object with the left mouse button and select "Kopier".

    Two copy options will be available.

    After selecting one of the options, the object will be copied as described. To create a copy of an existing RigelMap object, follow the instructions below.
    Digitized objects can be edited. To do this, after clicking on the object, select the "Edytuj" option.

    5.2 Datafangst

  • Activating the service
  • To activate the Datafangst service, go to the project edit window.

    Then, in the configuration panel, select the "Datafangst" tab.
    In the "Brukernavn" field, enter your username and in the "Passord" field, enter your password. Then, click the "Hent kontrakter" button.
    If the login is successful, select a contract from the list of available contracts and go to the application by clicking "Otwórz projekt".

  • Datafangst Mode
  • To enter Datafangst mode, click the "NVDB" button in the editor.

  • Filtering "Datafangst" objects and managing their views
  • To filter and manage Datafangst objects, go to "Datafangst" mode.
    The management panel will open in the upper left corner.

    The panel includes visibility settings:
  • INTERNE VEGOBJEKTER - local objects,
  • V-KAPITTEL - contracts,
  • NVDB OBJEKTER - Datafangst objects.
  • In addition, each object has default filters. To use them, go to the object list by clicking "Velg". Objects can be filtered by phrase entered in the "Søk" field.
    After selecting an object, the list of available filters is visible after expanding the list.

  • Digitalization
  • To switch to digitalization of an object, select
    Then select the object.

    After selecting the object, a window with a form will appear.

    The description of the parameter can be found by clicking on
    Then, to select the geometry, click on .

    WARNING! The geometry in parentheses indicates the recommended geometry!

    Then, to switch to digitalization of an object, click
    Then select the object.
    To filter objects, you can use the search field (Sok) where you should enter a phrase.
    After selecting the object, a configuration window will appear.

    You must fill out the form (tips for each field will be displayed after clicking on )
    Then, to select the geometry, click on . Three geometries are available:
  • Mal inn (punkt) - point,
  • Mal inn (linje) - line.
  • Mal inn (areal) - polygon.

  • To switch to digitalization of an object, select one of the options:
  • Lagre - add object to RigelMap,
  • Datafangst - send object to Datafangst.
  • Then take the measurement.

  • Copying and editing objects
  • Datafangst objects can be copied. To do this, click on the digitized object with the left mouse button and select "Kopier".

    Two copy options will be available.

    After selecting one of the options, the object will be copied according to the description.
    To create a copy of an existing object from RigelMap, follow the instructions below.


    6. Machines

    The RigelMap application provides support for working with asphalt pavers, excavators, and compactors by properly configuring (calibrating) the machine in the RigelMap mobile application.


    6.1 Asphalt Paver

    Operating the asphalt paver allows collecting data from two GNSS receivers simultaneously. This enables the user to monitor real-time information about the poured asphalt surface, the angle of the paver slope, and the length of its arms. While working with the asphalt paver, data can be collected using appropriate offsets relative to the left/right receivers and the poured asphalt, which can be configured from within the mobile application.
    For proper use of the asphalt paver, two GNSS receivers (CHCNAV) are required. This results in displaying two information panels and two cursors with receiver positions on the map.
    Warning! When using the asphalt paver, only the polygon layer collects data from two receivers; for points and lines, data is collected from the left receiver only!

    Technical Information:

    • Data is collected from two receivers simultaneously at a frequency of 10HZ.
    • The receivers use the same account for NTRIP.
    • During asphalt collection, the collected surface area is visible in real-time in m2 (2D).

    6.1.1 Configuration

    To configure the asphalt paver, press the Machines icon and add a new one or select/edit an existing one from the list.
    The machine list has a filtering function based on the department to which the machine is assigned.
    To do this, click the icon and select the department/departments.
    The filter is also active in the device selection window. With an active filter, an icon next to the Machines icon will display the filter icon.


    In the configuration view, the user can adjust the following parameters:

    • machine name (required),
    • machine description,
    • department (from the selection list),
    • A1, A2 - antenna height,
    • B1, B2 - longitudinal offset,
    • C1, C2 - lateral (side) offset.
    Warning! The antenna height should be configured to point to the top of the poured asphalt.
    The configuration form clearly indicates which receiver the configuration applies to (1 - left side, 2 - right side).
    The illustrations show the asphalt paver with highlighted parameters and plus/minus signs, so that the user can configure the machine properly. Configuration should be done after properly mounting the receivers on the asphalt paver, paying particular attention to the graphics in the form.
    The antenna height should be measured from the bottom of the receiver to the top of the poured asphalt (A1/A2).
    The longitudinal (B1/B2) and lateral (C1/C2) offsets should be measured from the vertical in which the receiver is located, at the height of the poured asphalt to the location where the asphalt will be poured.
    After entering all the information, the configuration should be saved by clicking on the floppy disk icon.
    Warning! If the parameters A, B, C are not filled in, the value 0 will be assigned to the configuration parameters upon saving.


    6.1.2 Connection

    Connection with two GNSS antennas is possible after selecting one of the available asphalt paver configurations. It is also essential to assign antennas and correction server configurations for both left and right antennas. This can be done by clicking on the left or right card visible below.
    More about connecting to receivers in 4.1.

    Filling in all parameters enables connecting to the antenna by clicking on the Enable button. Changes in connection status will be indicated by messages available at the bottom of the screen:



    6.1.3 Fieldwork

    When using the asphalt paver, two information panels are displayed on the map (for the left receiver and for the right receiver). Additionally, two position cursors and information such as:

    • distance between receivers,
    • tilt angle between receivers,
    • m2 of collected surface (when working with a polygon layer)

    For the proper operation of the asphalt paver, the user should use the polygon layer and utilize the tracking tool. The tracking tool will stop functioning if, for example, no positions are received for the right antenna, or the receivers quality drops below the accuracy threshold configured by the user (more about tracking in 4.12).


    6.2 Compactor


    6.3 Excavator